I’m playing a game. I know I should be having fun. I love first person shooters. I like fast first person shooters. Even the game thinks I should be having fun: the music is pumping, the bullets are flying. My guns are chugging away (plinking, really) – but I’m just not having any fun.
In a year teeming with hotly anticipated releases, like Wolverine and Grand Theft Auto 6, one of the games I was looking forward to the most was Big Walk by developer House House, the team behind Untitled Goose Game.