Antal Bokor
- 1 day ago
Heading Out Juggles Lots of Concepts With Middling Results
One of the old adages of game development is if you do too many things, you end up doing none of them particularly well – that is, too...
Antal Bokor
- 7 days ago
Bleak and Provocative, Indika Stands Out with an Absurd, Profound Narrative
I first played Indika during the Steam Next Fest, and it was one of the standouts for me (along with Children of the Sun). I knew Indika...